A wooden pier with a glowing portal at the Balenhaven Docks, a moored sailing ship and snowy cliffs, with Leviathan's Isle and the open sea beyond.

BalenaScape

The old-school adventure you remember, in a world you have never seen.

Free to play in your browser. Nothing to download.

New: Tame, the twentieth skill, and a new look

Live update: tame, ride and fly eleven beasts, and see the world in warmer light with complete roofs. Read the update · Vote guide · Install on your phone.

Leviathan's Isle, off the Balenhaven Docks.

BalenaScape is a classic-style multiplayer RPG inspired by RuneScape, with its own world, quests and monsters, all built from scratch. It is free to play in your browser. Take on demanding bosses, gather rare equipment, and work toward your next collection gift or Eclipse Fusion upgrade.

Features

Players chop magic trees with glowing cyan leaves in a forest glade full of flowers and mushrooms.

Twenty skills

Train Attack, Strength, Defence, Hitpoints, Ranged, Prayer, Magic, Cooking, Woodcutting, Fishing, Firemaking, Mining, Smithing, Thieving, Slayer, Crafting, Deepdiving, Leyweaving, Truebinding and Tame, all the way to 99. Click any skill in your Skills tab for a guide to what you can do at every level, and what is still locked. At 99, Capemaster Oswin in the Questers' Guild sells you that skill's cape and hood, each with its own emblem on the back and its own emote. Reach 99 in the first sixteen and he weaves you the Max cape.

The sandstone walls of the pyramid seen from above, beside a sunny riverbank with palm trees, reeds and broken columns, where a player walks past.

Twenty-one quests

Twenty-one quests are worth 42 quest points, from Cook's Crisis in the kitchens of Fort Valor to Balena's Legacy, a Grandmaster quest that starts at the Docks. The Drowned Song opens the Deep, True to the Grain takes you up into the crown of Whisperwood's gnarled oak, The Hundredth Year waits on The Everburn, and six Tame quests run from Hoofbeats at Hollybrook to The Dawnflight. Every quest also pays a Quester's chest of mid-tier gear for each quest point it is worth, and the quest list shows what a chest can hold before you start. Finish them all and Questmaster Elin will sell you the Quest point cape, with a look of its own: parchment over a night sky. It can't be traded, and you keep it when you die.

The snowy village of Frostheim: timber halls, braziers, snowmen, market stalls and a pen of yaks, under falling snow.

A world to explore

Leave the walled capital of Balenhaven through any of its four gates and head for Fort Valor, snowy Frostheim, the Blackmire swamp, the Sunscar Desert, the dwarven city of Ironhold or the Docks. Further out lie the Duskreach, an island across the southern sea where Duskhold sits in endless twilight, and the Wilderness, where other players can attack you.

A player encased in ice casts a lightning bolt at the giant Avatar of the Glacier on a floating stone circle in a violet void.

Combat and magic

Melee, ranged and magic run on a classic 600 ms game tick, with prayers up to Piety, Rigour and Augury and special attacks that can turn a fight. Discover the Ancient Magicks in Sands of the Pharaoh and the Lunar spellbook, with its Vengeance, on the Lunar Isle. The Altar of the Three Books in Edgewatch switches you to any of the three spellbooks.

Three players fight the Pyrohydra, a huge three-headed hydra, in its dark lair; a fire spell strikes it between a green and a red geyser.

Slayer and bosses

Seven Slayer masters, from Ser Brynn in Balenhaven to boss-task master Veyrath the Nacrebound in Duskhold, hand out tasks and Slayer points for the slayer helmet, unlocks and supplies. Challenge the Leviathan and Oerbalena, hunt Gorrak in the Wilderness and Kezzrith beneath the Gorge, or face Vhalyra, Kharvok and Sylvaris in the Sovereign arenas. The Collection log has 32 boss pages, plus monsters, chests, pets and Fusion rewards, with drop chances and completion gifts, and your earned progress buys rewards in the Atlas Archive. Twenty-eight bosses have pets of their own. Eligible combat and skilling activities can award activity chests: right-click one and choose Check to see its contents. Explore Fusion and collection rewards. And when the owner calls it, Vorgath, the Hollow Maw, rises as a world boss that everyone can fight at once, with a chance at a Dread chest for every player who does their share.

The Balenhaven Exchange window with buy and sell offers for godswords, runes, arrows and a Shadow bow, over the marble Exchange rotunda.

The Exchange

Buy and sell with every player at once from eight offer slots at the Balenhaven Exchange, just outside the east gate. Offers are matched even while you are offline, and the Market Watch board shows what is trading, rising and falling. Just east of it, a gilded portal leads to the Gilded Garden for flower poker, blackjack, roulette, No-Limit Texas Hold'em, Leviathan Rising and the Golden Fluke, Lairbreaker and Seven Tempers slot machines. Stakes use in-game coins or items only.

A walled keep with glowing rune pillars on a rocky isle in a rainstorm, with lamp posts, a wooden jetty and a sailing ship moored alongside.

Nine minigames in the Veiled Sea

Each entrance on the map leads to its own arena in a hidden realm: the Trial of the Last Flame, the Tidewall, the Squall of Saltmere, the Long Night, the Tomb of the Dawn Priests, the Valor Proving Grounds, the Hall of Echoes, the Circle of Aspects and the crypts of the six Barrows brothers beneath the Hollowmere graveyard. Dying there is safe. Earn rewards such as the Cape of the Undying Flame and the Imbued Aspect cape through their challenges, or trade permanent rewards with other players. Pets, temporary round supplies and standalone skill capes retain their restrictions.

A player-owned manor seen from above: furnished rooms around a grassy courtyard with a pool and trees, on an island in the sea.

A house of your own

Buy a house on the Hearth Isles from Master builder Hendrik and train Crafting by building it room by room, from the Parlour to the Achievement gallery. Cook in your kitchen, offer bones at your own altar, mount trophies of your bosses, let your pets live there and open the door to visitors when you like.

Five armoured players stand in a row in the desert, each holding a differently shaped godsword, with temple ruins, palm trees and camels behind them.

Arms and provisions

Every bow, crossbow, godsword and high-tier weapon has its own shape, from the bat-wing Shadow bow and the dragon-headed Dragon crossbow to the Titan warhammer and the shoulder-carried Heavy ballista. Melee, ranged and magic armour each have their own look, and every metal from bronze to dragon its own style. Every kind of food has its own icon too, and the karambwan lets you eat, drink a potion and eat again in a single tick.

Deepdiving

The seventeenth skill, and the sea that gave Balenhaven its name.

Old Finn sealed the diving bell at the Balenhaven Docks on the night the sea fell silent. Bring the old whale song back in the quest The Drowned Song and he lowers you into the Deep: the bell sinks to a stone platform, and you break out of its air sphere to begin your dive. Close by lies a dry air dome with Marlo the Pearl Diver, a bank chest, an air pump and the Diving bench. Beyond it the sea floor drops away as your level climbs: the shallow reef and the kelp forest, three sunken ships, the Dark Trench with its drowned temple and, from level 90, the Whale Grave.

  • Watch your air. Your helmet decides how long you can stay down, from 60 seconds in copper to 210 in abyssal, and fighting burns it half again as fast. Refill in the dome or at the air pump, or bring air bladders. Run out and you black out, wake up in the dome and lose half of what you gathered on that dive.
  • Search the sea floor. Shell and oyster beds, kelp, eel holes, smashed hulls, sunken chests, coral walls, trench vents and the ribs of a giant whale hold pearls, black pearls, deep coral, whalebone and rarer things still.
  • Mind what lives there. Reef crabs, moray eels and reef sharks guard the way down. The Krakenhorn lurks in the Dark Trench and blinds you with ink, and the Oerbalena, the ancient whale of the Whale Grave, is a boss with its own pet.
  • Spend your pearls. Marlo's Pearl shop sells air bladders, a lantern, dive boat tickets, hats, diving suits and the golden diving helmet.
  • Craft at the Diving bench. The coral sword and coral bow, the Krakenhorn shield, the abyssal diving helmet, the whalebone staff, the Tidecaller ring and a black pearl necklace that grows as you thread more pearls onto it.
  • Go deeper than anyone. Every 10 metres down the Abyssal shaft costs air and wakes a stronger lurker. Your deepest dive goes on the in-game Scoreboard, and the ten deepest are listed here.

Deepest dives

The ten deepest descents into the Abyssal shaft.

Turn on JavaScript to see the list.

Screenshots

More places to visit and things to fight. Click a picture to see it full size, and use the arrows to browse every screenshot on this page.

How to play

Start in three steps

  1. Create your account on this website. On Create an account, pick a username of up to 12 letters, numbers, spaces, hyphens or underscores, and a password of at least 10 characters that you use nowhere else. You don't need an email address.
  2. Log in at play.balenascape.com. Use an up-to-date browser on your computer, phone or tablet. On mobile, turn your device sideways to play in landscape. You can also add the game to your phone's Home Screen.
  3. Step onto the plaza of Balenhaven. First choose your character: male or female, a hairstyle and your colours. You start with bronze gear, a set of tools, some runes and 25,000 coins. The game offers you a short tour of about three minutes, and the Balenhaven Guide stands by the statue of Balena and knows every road in the land.
Players in armour and robes gather around the fountain on the plaza of Balenhaven, their chat shown above their heads, with the game interface around the view.
The plaza of Balenhaven, where every adventure starts.

Controls

Touch controls
Tap to walk or use the default action. Press and hold for more options. Drag across the world to turn the camera, and pinch to zoom. Play in landscape.
Left click
The default action: walk, attack, chop, talk, pick up.
Right click
A menu with every option.
← ↑ ↓ → or middle mouse button
Turn the camera.
Scroll wheel
Zoom. Settings has sliders to make turning and zooming slower or faster.
The globe next to the minimap
The world map (you can give it an F-key in Settings → Keybinds). Scroll over the minimap to zoom it.
F1 to F9
Open the side tabs. Change them in Settings → Keybinds, or pick the PvP layout.
Type
Chat. Type ::help for the commands every player has, such as ::players, ::home and ::yell. Your quests are in the Quest List tab, your friends in the Friends List tab.
Settings tab
Shadows, weather, Low detail for older computers, Brightness, Camera speed and Zoom speed, game tips and yells in the chat on or off, plus Keybinds, Change password, Appearance, Take the tour and Discord.

Tips from the Balenhaven Guide

  • Pick a fight you can win. Chickens and cows at Hollybrook Farm, just south of the city, are ideal. Then the squires at Fort Valor, then guards, goblins and worse.
  • Try your first skills. Bake bread from the wheat fields and Balen Mill, mine outside the east gate, chop trees in Whisperwood, and smelt and smith at the forge north-west of the plaza.
  • Start with the easy quests. The Cook of Fort Valor, a worried mother at Mirror Lake and Father Aldric in Hollowmere all need a hand.
  • Become a Slayer. Ser Brynn, near the bank, gives beginners their first task.
  • Test your weapon. The training yard in Edgewatch has max-hit and accuracy dummies.
  • Make friends. In the Friends List tab you add friends, see who is online and send private messages. Set your private chat to Friends or Off to appear offline. Friends near you show as green dots on the minimap.
  • Use your bank well. Withdraw items as bank notes, sort your bank into tabs, and save up to ten loadouts of gear and supplies to take out again in one click.
  • Refresh before you cross. The Warden's Spring in the training yard of Edgewatch restores your hitpoints, prayer and special attack for free, and you can cross the Wilderness ditch anywhere along its length.
  • Mind the Wilderness. North of Edgewatch, other players can attack you, and what you drop there stays where you died: the player who killed you gets the first minute, then anyone can take it, and after four minutes it is gone (blood money is the exception: it lies there for the player who killed you alone, and you keep it if a monster did). Die anywhere else and you keep your three most valuable items and everything that can't be traded; Death keeps the rest in the chapel of Balena, free to collect for an hour, then for 20,000 coins.
  • Find your way home. The home teleport in your spellbook, or ::home, brings you back to the plaza.

Install BalenaScape on your phone

Add the game to your Home Screen and open it with one tap. The mobile version installs through your browser and uses your existing account and progress. You need an internet connection to play.

Open the game to install

iPhone · Safari

  1. Open play.balenascape.com in Safari.
  2. Tap Share (the square with an upward arrow). If Share is hidden, open Safari's menu first.
  3. Choose Add to Home Screen. If Open as Web App appears, make sure it is switched on.
  4. Tap Add. Open the new BalenaScape icon on your Home Screen, log in and turn your phone sideways.

Missing Add to Home Screen? Scroll down in the Share menu and look under Edit Actions. Apple's instructions.

Android · Chrome

  1. Open play.balenascape.com in Chrome.
  2. Tap the three-dot menu next to the address bar.
  3. Choose Install and create shortcut, then Install. Your version may show Install app or Add to Home screen instead.
  4. Confirm the prompts. Open the BalenaScape icon, log in and turn your phone sideways.

If only Create shortcut is offered, it gives you a Home Screen link that opens in Chrome. Chrome's instructions.

Opened this link inside another app? Open the game in Safari or Chrome first. The game's Install app button also opens installation help. Play in landscape; if the screen stays upright, turn off your phone's rotation lock.

On a computer

You can also give the game its own window and a shortcut on your desktop or taskbar. Open play.balenascape.com, then:

  • Chrome Open the menu and choose Cast, save, and share, then Install page as app. In older versions, choose Create shortcut and tick Open as window.
  • Edge Open the menu and choose Apps, then Install this site as an app.
  • Safari on a Mac Choose File, then Add to Dock.
  • Firefox Bookmark the page or pin the tab.

News

Newest first

  1. Tame polish: the Dawnflight, the dragon's call, wells and sinks

    The Dawnflight and the Sky dragon. The Dawnflight's calls and cutscenes are complete: Oerwing keeps her place, and your first taming and the naming now show your own dragon. When you Call at the Dragon roost, the Sky dragon that comes down has the colour of the one that chose you in The Dawnflight. It makes one turn and lands facing you.

    Smoother taming. Poses on the rope flow more smoothly, the rope lets go when you succeed and the beast moves straight on as your tamed beast. Keys 1 and 2 now work during the struggle on the rope, even with text in your chat line. The dragon lasso has a new look too.

    Hauling grain sacks. Both grain-sack stacks are marked on the map and the route directions are clearer. If you are sent to the other stack, you may load from either one again after five minutes.

    Lower, cleaner flights. Ordinary flights between nests over the world now stay about 8 metres above the ground instead of 14, and they still climb over obstacles. Other players' flying beasts no longer appear twice, and rider and beast stay together, even far away.

    Better-looking beasts. The Glimmerstag's head is closed at the back, the Griffin's wings are joined to its shoulders, and Shellbacks show every saddle tier, including the bronze saddle. Saddlebags I, II and III hang from the shell as two leather bags, even when they are empty.

    Your choice of hint. The Taming · Next step box has a close button. Bring it back under Settings → Show Taming next step.

    Wells and sinks. All 13 public wells have a Well icon on the minimap and the world map; search the world map for Well, or find Wells in its legend. In houses, every kind of sink fills buckets, jugs and Hamid's waterskins: use the empty item on the sink, or choose Fill for a waterskin while you stand next to it.

    A full panel edge. On a computer, the painted bottom edge of the side panel has its full height again, so the bottom row of tab buttons is always visible and clickable.

  2. A new skill, Tame, and a new look for the world

    Tame is the twentieth skill. Talk to the stable master at the Riverside stables, south-west of Balenhaven, to start Hoofbeats at Hollybrook. Make a rope lasso at the Saddler's bench, throw it over a wild beast and win the struggle on the rope: give slack when it pulls, gently pull when it relaxes. Waiting never tames anything. Then lead the beast to its herder and Keep it, or Hand it over for the most Tame XP. Herders also give orders for extra XP.

    Eleven beasts. Start with the Mistmane at level 1, then the Shalehorn, Rimehorn, Duskprowler, Dunestrider, Glimmerstag, Shellback, Griffin, Emberback and Skyray, up to the Sky dragon at 99.

    Ride, carry and fly. Saddle a beast you keep, ride it and feed it. Saddlebags hold what you gather when your pack is full. Train every beast in its own skills: Agility, Carrying, Speed, Flying, Swimming and Tracking. Speed makes it faster on roads, and swimmers cross the water. Flyers go from nest to nest, and after Where the Wind Fell Still up to Cloudholm, an island above the clouds. Riding is not possible in caves or the Wilderness.

    Six new quests, from Hoofbeats at Hollybrook to The Dawnflight, and a Tame cape and hood at 99. Your beast's orb, its food and its Info sit under the minimap, and Magic now sits right under Prayer in the Skills tab.

    A new look for the world. Warm light from windows, lanterns and fires against cooler shadows and water; natural ground of earth, sand, grass and snow; weathered wood, stone and plaster. Houses now have complete roofs, and a roof opens when you walk inside. Prefer the old view? Turn it off under Settings → Show roofs. The interface has a new painted frame and the chat matches the inventory. On the plaza you can Sit on the benches, two players side by side, and Duskhold's harbour is paved with real stones.

    More fusion pieces. Fuse the Leviathan helm, Stormhide coif and Wraithbone hood with their set's catalyst: 15% success, 5M coins for the Leviathan helm and 4M for the other two, and each adds 7.5% matching-style damage against monsters. The Leviathan gauntlets, Leviathan boots and Stormhide vambraces can be fused too: gloves add 2% and boots 3% damage and accuracy against monsters, for 3M and 4M coins. None of them adds a PvP bonus.

  3. New content update: Threnovar, new mines and better homes

    Threnovar, the Hollow Choir. Enter the Choir Gate in southern Duskhold to face a floating, six-armed boss in The Hushed Reliquary, outside the Wilderness. Learn six specials with movement and prayer warnings. Solo fights are possible; a group of three to six is recommended. Deal at least 10% of the encounter's maximum Hitpoints and remain alive and on the combat floor at the kill for personal ordinary loot and a chance at the Little Canticle pet.

    Six Spirit Shields. Threnovar offers one shared rare-shield draw per kill, with at most one shield awarded to a qualifying player. Individual shield chances range from 1 in 1,500 for Ashen Vow to 1 in 5,500 for Lastlight Bastion. All six are tradeable. Their equipment bonuses rise with each tier; Lastlight reduces direct magic damage from monsters by 35% and other direct monster damage by 25%. Those reductions do not apply against players.

    New places to mine and equipment to smith. Explore Tidecut Cavern, Emberfall Quarry and Starvein Hollow, with their own scenery, ore pockets and map icons. Ordinary runite rocks recover in two minutes instead of six. Mine Starvein ore from level 85 and smith it into Starvein armour, gloves, boots and a shield, or the fast, two-handed Riftbreaker maul. The helm, cuirass and greaves improve ordinary ore gathering; the maul specialises in fighting stone creatures.

    More useful homes. Choose Courtyard workshop or Courtyard travel layouts while preserving your furniture and portal destinations. A clearer ledger explains your facilities and unlocks. Use your built bank chest while in build mode, and follow the Ornate pool recipe's explanation for fitting its materials and tools into one inventory. Pools, workbenches and portal frames also receive improved models.

    Sovereign equipment choices. Armour bonuses and selected raw stats have been rebalanced so older accuracy gear remains useful in mixed outfits. Five matching ordinary pieces total 61% damage and 29% accuracy against monsters; fused pieces total 69% and 33%, replacing the ordinary bonuses. Sovereign weapon drops are 1 in 5,000. Weapon stats, specials and Fusion costs and success chances stay the same.

    Easier to spot and start tournaments. Champion Tournament announcements stand out more clearly in chat, and a tournament needs four players instead of six. The maximum remains 32, with the existing prizes and one-account-per-IP entry rule.

  4. The Sovereigns: three bosses, new armour, weapons and fusion

    Three Sovereigns await. Challenge Vhalyra, the Astral Matriarch, an astral dragon in the Astral Sanctum, through the Astral rock-cut sanctum in Duskhold. Face Kharvok, the Cinder Tyrant, an obsidian beast in the Cinder Crucible, through the Cinder mountain breach in the Ashen Caldera. Hunt Sylvaris, the Gale Reaver, a storm griffin in the Gale Aerie, through the Gale mountain pass in Frostheim. Their permanent arenas are outside the Wilderness and support solo or group fights. The southern gateway is your way out, including during combat.

    Learn their attacks. Bring ranged against Vhalyra, magic against Kharvok and melee against Sylvaris. Each boss has four rotating specials, with marked danger areas and prayer warnings. Flank Vhalyra's fixed Astral Breath cone, find a gap through Kharvok's expanding Magma Pulse, and leave the marked landing before Sylvaris's Storm Dive. Watch for Protect from Missiles against Vhalyra's crystal barrage and Protect from Magic against Kharvok's furnace flare and Sylvaris's Stormcall. In groups, ordinary attacks rotate between active fighters.

    Your own loot roll in a group. Deal at least 10% of a Sovereign's maximum Hitpoints and remain alive, online and on the combat floor when it dies to earn your own normal loot, independent armour and weapon rolls, pet chance and kill credit. That means 120 damage for Vhalyra, 140 for Kharvok or 125 for Sylvaris. A player below the threshold receives no personal roll, even if nobody qualifies. If everyone leaves the fight, the encounter and its damage contributions reset.

    Fifteen pieces of offensive armour. Vhalyra drops Astral Sovereign magic armour, Kharvok drops Cinder Sovereign melee armour and Sylvaris drops Gale Sovereign ranged armour. Each has head, body, legs, hands and feet pieces. Every piece works on its own; five matching pieces add a total of 64% damage and 53% accuracy against monsters for their combat style, with no additional full-set multiplier. Wearing them requires 90 Defence and 95 Magic, 95 Ranged, or both 95 Attack and 95 Strength for the matching set. These bonuses do not apply against players.

    Three Sovereign weapons. Kharvok's two-handed Cinderchain mace delivers crushing swings and the Furnace Shatter special. Sylvaris's two-handed Galeforce crossbow fires bolts up to dragon and uses Galeforce Burst to splash nearby targets in multi-combat. Vhalyra's one-handed Astral dominion casts its powered Dominion spell without runes and leaves room for an off-hand. Each has its own model and animations, including the mace's moving chain.

    Rare rewards to collect. Each boss has a base chance of 1 in 1,250 for each head, hands or feet piece, 1 in 1,800 for each body or legs piece, 1 in 2,500 for its weapon and 1 in 3,000 for its pet. The companions are the Vhalyra hatchling, Kharvok cub and Sylvaris fledgling. Coins, supplies and ordinary equipment accompany the rare rolls. Sovereign equipment can be traded between players and through the Exchange; normal death rules apply.

    Eighteen new Eclipse Fusion upgrades. Upgrade any of the 15 armour pieces or three weapons at the Eclipse Fusion Chest, each with 35% success. Armour coin fees are 60 million for head, 100 million for body, 80 million for legs, and 50 million each for hands and feet, alongside the listed predecessor, catalysts and other offerings. Five matching fused pieces total 77% damage and 66% accuracy against monsters, replacing their original bonuses. Each weapon costs 100 million coins plus its ingredients and gains 25% matching-style damage against monsters. The mace uses a Bloodreaver scythe (fused), the crossbow an Emberstrike bow (fused), and the staff a Staff of the Five Flames (fused). A failed attempt returns only the original Sovereign piece; the predecessor, other offerings and coins are consumed. Check the chest's recipe before committing.

    Bind the Triarch Sovereign. Bring all three Sovereign pets, the three original Sovereign head pieces, a Twinsoul Heart, 10 Blackmarket Sigils and 250 million coins to the Twinsoul Altar for a 5% chance to bind this winged companion. Failure returns all three pets; the other offerings and coins are consumed. While following you, the Triarch grants 35% damage and 30% accuracy against monsters with every style. Triarch Echo gives direct damaging hits a 25% chance to strike the same monster again for the full damage dealt. Awakening changes its appearance only.

    A clearer Cindermaw fight. Triple Maw visibly charges one head at a time in Magic, Ranged, Melee order, with prayer icons and time to switch between strikes. Souls attack in visible left-to-right order. Prayer sequences pause her ordinary attacks and pursuit, and specials have recovery time between them. Lava and leaps show distinct warnings before they strike; her leap marks a fixed landing area. Below half health the fight speeds up between specials while retaining those warning windows.

    Melee, capes and chat. Melee swings have more distinct movement and return weapons to their usual carry between strikes. Capes fit more cleanly over armour and around moving shoulders and arms. Chat follows new messages more reliably after resizing or opening the Helper, and keeps your place when you scroll back to read older messages.

    More Blackmarket Sigil sources. Alongside the Bandit King, the Broodmother, Chaos Tyrant and Revenant dragon can now drop Blackmarket Sigils on eligible Wilderness kills, at the same 1 in 64 chance per kill.

    Refresh the game and meet the Sovereigns.

  5. Smoother gear switches, the Goading potion and eating you can see

    Smoother gear switches. A quick click on an item in your inventory now always equips it, even while your mouse is already on its way to the next item, as in Old School. An item only starts to drag when you hold the mouse button down a little longer. Prefer the old way? Turn off Fast gear switching (anti-drag) in the Settings tab.

    No more running in after a switch. When you fight a player from a distance and switch to a weapon that can't reach them from where you stand, you now stay where you are and keep facing them, with auto retaliate on or off. Click the player to close in. A switch that still reaches keeps attacking, and against monsters nothing changes.

    Eating you can see. While you eat or drink, your weapon and shield disappear from your hands for a moment, so everyone can see exactly when you eat.

    The Goading potion. Drink it and every monster within 10 tiles that would normally leave you alone attacks you, for 10 minutes per dose. It works even if your combat level is far higher or you have stood in the same spot for a long time. Bosses are not affected, and it does nothing in the Wilderness or inside minigames. Buy it for 10,000 coins at The Bubbling Flask in Balenhaven or for 1 vote ticket in the Vote shop.

    Extra tournaments. Besides the four Champion Tournaments a day, extra tournaments can now be started at other times. The game announces it when registration opens.

    Refresh the game and try the update.

  6. The Champion Tournament, new equipment in writ chests and fixes from your feedback

    The Champion Tournament. Four times a day, at 00:00, 06:00, 12:00 and 18:00 (Dutch time), a knockout tournament begins in its own arena hall. Registration opens ten minutes before the start: talk to the Champion Steward beside the round Twinsoul altar in Balenhaven and join with an empty inventory and equipment and no pet. You can leave and join again until the start. A tournament needs at least four players and takes up to 32, and only one account per IP address can enter.

    Everyone fights on equal terms. Every entrant gets the same gear and supplies and level 99 combat stats for the tournament. The format changes with each tournament: Dharok, Max strength or No armour. Everyone starts with a Voidfang whip and a Golden Lion oathguard and switches to a Tempest godsword or Dragon claws, and Vengeance is available. Protection prayers are not allowed. Each duel starts with 15 seconds to prepare and lasts at most five minutes. If you lose, you become a ghost: you can watch the other duels from the bracket or leave through the large exit portal. Nothing you borrow leaves the tournament, and your own levels, spellbook and items come back afterwards.

    Prizes and Champion rewards. First place wins 1,000,000 coins and 3 medals, second 500,000 coins and 2 medals, third 250,000 coins and 1 medal; both semifinal losers play for bronze. Spend medals in the tournament window's Rewards tab on Champion gloves (+5% damage against monsters), Champion boots (+5% accuracy against monsters), the Champion ring (a 1-in-15 chance to repeat a normal hit against a monster), all three for 90 Defence, or on a Champion reward chest with one high-tier boss item. The chest shows every item it can hold and its chance.

    Equipment in writ chests. Every writ chest can now also hold real equipment: armour from Mithril up to Dragon and beyond, rings and amulets, and 44 kinds of weapons, from scimitars and shortbows to the Voidfang in Legend chests and the Bloodreaver scythe and Leviathan godsword in Myth chests. Higher tiers give each item more often. New decorated armour gives Mithril, Adamant, Rune, Dragon and Wizard pieces a silver-trimmed, gilded, royal, obsidian-trimmed, frostbound, moonstitched or starwoven look, with the same stats as the plain piece. A chest's Check option and the Collection log show the exact chance of every item. The chances of the existing writ rewards have not changed.

    Better accuracy. Players now hit more often: your chance to hit rises by 10 percentage points, up to 90%, in every combat style against monsters and players. A chance that was already higher stays the same. Monsters hit you exactly as before.

    Fixes from your feedback. The Builder's toolkit now counts as a hammer, saw and chisel everywhere. You can wield the Fieldworker's multitool. The plank sack and Leyweaving bag have Fill-bank to fill them straight from an open bank, and the gem pouch now holds uncut sapphires, emeralds, rubies and diamonds as well as cut gems. Every Slayer master sells the Slayer's bloodstone for 100 Slayer points: activate it to lose 10 Hitpoints, down to a minimum of 1. The Steaming pool where you catch Glassfin is visible at low graphics quality too, and Old Snapjaw's neck is whole again. In your own boss encounter you no longer see other players' bosses or their attacks, also while you wait for the respawn. In PvP you cannot log out while an attack on you is still in flight, a monster's stray hit no longer takes away your target, and spells against players reach them faster.

    Refresh the game and try the update.

  7. Wayfarer's Writs: tasks, six reward chests and new looks to collect

    Wayfarer's Writs. Sealed orders of the Wayfarers' Guild now turn up all over the world: from monsters and bosses, while you train your skills, from minigames and inside other writ chests. Read a writ to break its seal and it gives you a short list of tasks, one after another: gather or make something, slay certain monsters, defeat a boss, win a minigame and more. Finish the last task and the writ turns into its reward chest.

    Six tiers, six chests. Errand writs become a Wicker hamper, Labour an Ironbound coffer, Trial a Silverleaf chest, Valour a Gilded war-chest, Legend a Dragonbone ark and Myth a Starfall reliquary. Higher tiers ask more tasks, from three to eight, and hold better rewards; stronger monsters and bosses drop the higher tiers. You can hold up to three writs of each tier, and writs and chests stay with you when you die. A chest's Check option shows everything it can hold and the chance of each.

    Odile, the Writ-keeper. Find her on the Balenhaven plaza, with her name above her head. Talk to her to learn how writs work and to see your writ stats, or choose Writs to open the writs window with your active writs, their tasks and the chests you have opened. Each writ has one free reroll of its current task and three paid ones, and a Scroll of redirection rerolls a task for free. Turn on the tracker to keep your current tasks on screen.

    Rewards worth showing off. Every tier has its own outfits, hats, capes and weapon looks, plus coins and supplies. New are effects that other players see around you: trails, hat charms, auras on the ground and teleport styles, chosen in the window's Wardrobe tab. Weapon dyes recolour a weapon and ornament kits give it a decorated look; both can be taken off again and come back to you. Four relic pets, the Origami wyrm and, rarest of all, the Aeon regalia complete the collection: melee, ranged and mage sets of living starlight that wake when you wear four pieces. All of these rewards can be traded and sold to other players.

    Curios of the realm. Twelve rare curios can turn up anywhere in the world: from monsters and bosses, while fishing, mining, cooking, woodcutting or picking pockets, and as a reward at the Valor Proving Grounds. Each writ tier and the curios have their own Collection log page, and the rarest finds are announced to the whole server.

    Refresh the game and try the update.

  8. More games in the Gilded Garden and your Slayer improvements

    Summon your own Slayer boss. With a matching active boss task, use the Slayer boss post near its entrance and confirm to prepare your encounter. Other players can see your boss, but only you can attack it. The posts replace the spawn button in the Slayer tab, and the ordinary public fights remain available.

    See what each Slayer master can offer. Right-click a master and choose View-tasks, or ask “What tasks can you give me?”. Search their tasks by name or location and see amounts, requirements and unlocks before asking for an assignment. Gorrak is now a boss-task option at Vex, and Kezzrith at Kaelen and Veyrath; their usual level and unlock requirements still apply.

    More room and cleaner boss loot. The Pyrohydra's arena has more space around its vents. Outside monsters can no longer attack through the Frost Wyrm room's entrance, and you cannot use it to attack them safely from inside. Ordinary boss materials now drop as stackable bank notes, including bars, ores, logs, uncut gems, raw swordfish and sharks, bones and ashes. Drop chances and quantities stay the same; equipment, special boss parts and directly usable food and potions keep their existing forms.

    Wilderness drops and character polish. You cannot drop items while under attack in the Wilderness. Once allowed, dropped tradeable items are immediately visible to other players. Player shoulders now stay joined more cleanly while moving and fighting, and Balenhaven's paving has its original large grey squares again.

    Rankings at home and diving supplies. Read the larger Highscores board west of Balenhaven's fountain to view the current skill, boss, Collection and PvP rankings or look up a player, directly in the game. Air bladders now restock faster at Marlo's Pearl shop, with their three-pearl price unchanged.

    Leviathan Rising. Take one of six seats at The Leviathan's Table. Each player spins their own reels, filling a shared Tide meter. When the Leviathan rises, active players join a five-round encounter and can earn a shared Bounty. Five Leviathans on a winning way can award the Leviathan's Hoard jackpot.

    The poker room. Play No-Limit Texas Hold'em against other players at the six-seat Coral, Pearl and Golden tables. The dealer takes 3% from pots that reach the flop, subject to the table's cap. Coral and Pearl require 60 minutes of play; Golden requires five hours. Your character and equipment appear in your seat, and each table explains its blinds, buy-in and rules.

    Seven Tempers. A third bank of slot machines joins the terrace. Matching clusters and weapons heat the forge, with a Dragonfire feature where you choose and forge a weapon before seven free spins. Win the Seven Tempers cape, the cosmetic Forgemaster's hammer or the Temperling pet. A flawless forge can win the Dragonfire Pot.

    Higher Lairbreaker stakes and quieter chat. Lairbreaker now offers 14 stakes from 1,000 to 100,000,000 coins, like Leviathan Rising and Seven Tempers. These games use in-game coins only and require 60 minutes of play. Their rules pages show payouts, limits and any fixed return at higher stakes. Only the main jackpots are announced to the whole server; other winning news stays in the Gilded Garden.

    Refresh the game and try the update.

  9. Two melee bosses, the Gilded Garden's tables and a new start

    Gorrak, the Runebreaker. A giant berserker warlord waits in Gorrak's Pit, a new cave deep in the Wilderness (level 45, multi-combat), between the Lava Maze and the Fallen Citadel. His runebreaker hide halves magic and ranged damage, he is weak to slash, and only melee can interrupt his Bloodhowl.

    Kezzrith, the Iron Mantis. A giant iron-shelled praying mantis lives in Kezzrith's Hollow, behind a new cave in the cliff of the Ironflow Gorge. While its shell is whole, magic and ranged do half damage. Crack it open with melee and everyone hits it harder for a while.

    Two new axes, built for melee. Gorrak drops the Rageborn axe (1/1,000): keep hitting and it builds Frenzy, attacking every 3 ticks instead of 4. Kezzrith drops the Mantis hatchets (1/1,000), which chop twice per attack. Rarer still (1/2,000) are Gorrak's warfang and Kezzrith's razorwing: attach one to its boss's axe for +10% damage. Frenzy and the +10% count against monsters only. An attached axe stays with you when you die, but a death in the Wilderness breaks it. Each boss also has a pet (the Gorrakling, 1/2,500, and the Mantling, 1/3,000), a Lair relic and its own Collection log page.

    The Gilded Garden: blackjack, roulette and two slot machines. Step through the gilded portal on the Balenhaven plaza, the one marked “Gamble”. Play blackjack with Dealer Coralie at The Gilded Twenty-One (up to five players, blackjack pays 3:2, 1,000 to 10,000,000 coins per hand) or European roulette with a single zero with Croupier Lucien at The Gilded Wheel (up to eight players on the same spin). On the terrace stand two banks of slot machines, The Golden Fluke and Lairbreaker, each with its own jackpot and rare rewards: the Golden calf and the Mimlet pets and a cape for each machine. Every card and every spin is drawn on the server, and each window has a rules page with the real odds. You play with in-game coins only, once your account has 60 minutes of play time.

    Firstlight Harbour: a new start for new players. New characters now begin on a small island of their own. They choose their look in a new character creator, learn the basics from a teacher for each step (woodcutting, firemaking, fishing, cooking, banking, melee, ranged and magic) and are then flown to Balenhaven by the dragon Brightwing. Existing characters do not have to go through it.

    A new look for every player. Every character now has a more detailed body and face. The Appearance window offers new hairstyles, six beards and three clothing styles for women.

    Refresh the game and try the update.

  10. Even smoother play: steady running, fewer hitches and lighter logins

    Smooth running and walking. Your character now moves in step with the game, so running and walking no longer come with small jerks, and the camera follows you smoothly. Other players move just as evenly, and the dots on the minimap match what you see.

    Far fewer hitches in busy places. Arriving somewhere busy, or seeing lots of players, monsters and pets come into view at once, no longer makes the game stutter: they are now prepared in the background while you play. A player or monster can appear a moment later than you are used to, nearest first.

    Lighter on your connection. Logging in now downloads about six times less data, and the updates the game sends you while you play are about four times smaller. That helps most on phones and on slower or far-away connections. Busy areas also reach players who play from far away more quickly.

    Smoother music and sound. Walking from one area into the next no longer causes a small hitch when the music changes. Along a border the music no longer flips back and forth: the new tune starts a moment after you cross.

    Snappier windows and steadier ticks. The bank and the world map open faster, even the first time, and small parts of the screen such as timers and the chat no longer slow down every frame. Game ticks are steadier too, even at the busiest moments.

    The Hollow Harvest ends as announced. The Halloween event still runs until 31 October, 23:59 (Europe/Amsterdam). Finish your hunting and buy your reward chests before then. Read the event guide.

    Refresh the game and try the update.

  11. A new home for BalenaScape: goodbye lag

    BalenaScape has moved to its own server. Until now the game shared a machine with other customers of our host. Whenever they got busy, the game had to wait, and that is the lag you felt: short freezes, sometimes several seconds long. Tonight we moved everything to a powerful dedicated server in Germany that runs BalenaScape and nothing else.

    It runs beautifully. Before the move we put the new server through its paces with hundreds of test players at once, and every game tick stayed right on time. Your account, bank, Exchange offers and votes all came along: nothing was lost.

    Still seeing "Opening soon"? Refresh the page with Ctrl+F5, or close and reopen your browser.

    No logins through a VPN or hosting server. To keep bots out, the game no longer accepts logins from VPN services, VPS and other hosting servers. Play from your normal home or mobile connection. Using a VPN for a good reason? Ask a staff member on Discord.

  12. Signet, new character looks and combat improvements

    Meet Signet, the Living Decree. The Vote shop now sells this cobalt wax-seal companion with a paper crown for 500 vote tickets. Signet is a cosmetic pet, with no combat or skilling bonuses. Read the vote guide.

    Make your character your own. Appearance now offers 12 skin tones and the same 36 colours for hair, top, legs and footwear. Inspect your actual in-game model in a larger, rotatable preview, switch between full body and portrait, and use Reset to restore your starting choices before confirming. Named colours, hairstyle cards and an unsaved-change counter make choosing easier.

    Hairstyles for your character. Male and Female now show their own hairstyle choices. Long, Ponytail and Braids remain available to both. Switching body, Randomise, Reset and saving your appearance keep the hairstyle compatible with your selection.

    Monster aggression: a 15-minute timer. Ordinary aggressive monsters, including Slayer monsters, attack first again. After 15 minutes in the same room or local area, they stop starting new fights with you. The timer is personal: another player can still be attacked. Kills and monster respawns do not reset it; leaving the area does. Existing fights continue, and monsters still fight back when attacked. Bosses, reserved Slayer superiors and deliberately started encounters keep their encounter rules. Previously passive species and the existing Wilderness restrictions stay unchanged.

    More reliable special attacks. A successful damaging special with a positive maximum hit now turns a rolled zero into 1 before protection and damage reduction. Misses remain misses, and protection or invulnerability can still prevent damage. Crumble and Crimson Harvest also gain a 25% higher attack roll against monsters; their PvP accuracy is unchanged.

    A new treasure from the Meridian Vault. The Meridian halberd requires 85 Attack and 85 Strength, uses both hands, reaches two tiles and attacks every five ticks (three seconds). Each eligible survivor of a completed expedition has an independent 1 in 500 chance to receive it, alongside the usual rewards. It can arrive with another unique and the Nyxling; drop boosts do not change its chance. The weapon has its own obsidian-and-ember model, icon and Collection log entry.

    Slayer and travel. Dawn now gives Slayer experience on Gargoyles and Grim Sentinels tasks, and your Slayer helmet applies its task bonus against her. The final Dusk kill still counts as one task kill for the complete fight. Craft six more teleport tablets: Whisperwood, Hollybrook Farm, Balenhaven Mine, Gloomwood, Hollow Deeps and Ashen Caldera. The reusable city tablet also gains Thornhaven, Deepwatch and Emberwatch.

    Easier pet clicks and quieter chat. Clicking or tapping a pet now chooses Walk here; use right-click or a long press for Pick-up and other pet actions. In Settings → Chatbox, switch off Show public chat to hide public messages and speech above players. Your choice is saved, while private, clan and game messages stay visible.

    Refresh the game and try the update.

  13. Player feedback update: gear, clans, fishing and RuLocus

    · Evening update

    Stronger ranged equipment. Crossbows now have Ranged strength: steel and mithril +16, adamant and rune +20, and Dragon and Wyvernbone +24. The fused Dragon crossbow also has +24. Glasswing carapace and tassets now give +35 and +20 Ranged accuracy. Wear four intact, matching Nacrebound pieces with a Slayer helmet to retain the set's 10% damage bonus against your Slayer task; a fused Slayer helmet extends this to all monsters.

    New boots and magic off-hands. After The Frozen Heart, Brynja sells Frostfur tracker boots for 60,000 coins: +6 Ranged accuracy, requiring Ranged 65 and Defence 50. Merel now stocks the Apprentice primer for 2,000 coins at Magic 20 and the Arcanist primer for 15,000 coins at Magic 40. These shield-slot books provide Magic accuracy and defence.

    Protect your Prayer. The new Prayerward ring costs 1,000 Slayer points and requires Slayer 90. While intact and worn, it halves the special Prayer drains of Greater abyssal fiends, Abyssal harbingers, Umbral beasts and Umbral devourers, rounding the remaining drain up. Ordinary prayer drain is unchanged. The ring is kept on death, but breaks on a Wilderness death and costs 5,000 coins to repair.

    Two new Dragon crossbow drops. Magma drakes now have a base 1 in 500 chance to drop one, and Kiln drakes a base 1 in 384 chance. They require Slayer 70 and 88 respectively. Existing crossbow sources remain available.

    Clearer combat and Elite Tidewall. Monster Examine now shows actual defence rolls, making weaknesses easier to compare. The Doomknight's Magic level has been corrected to 85. Elite Tidewall rifts now have 400 hitpoints per player: 2,000 in a five-player group. Churn and spout warnings last three seconds, and distant Magic attacks now trigger the same spout response as ranged attacks.

    Share clan duties. Clan owners can appoint Officers to handle join requests and manage ordinary members. Rank changes, ownership transfers, disbanding and lifting owner bans remain with the Owner. Existing clans and memberships are preserved.

    Fishing and Wilderness encounters. Ordinary fishing spots stay active for 30–60 seconds after the first successful catch, regardless of how many players fish there, followed by 4.8 seconds of calm water. Wilderness monsters no longer start new fights on their own. They still retaliate when attacked; boss summons, area attacks and PvP remain dangerous.

    RuLocus joins the vote list. Type ::vote to find RSPS-List, Scapelikes and RuLocus. Each confirmed site awards 1 vote ticket, for 3 across all three, with the existing 5-ticket bonus on every seventh consecutive day of full voting rounds. Existing tickets and streak progress are preserved, and earlier unpaid partial votes receive credit. Already claimed the old sites before this update? A new confirmed RuLocus vote can still earn you one ticket. Read the vote guide.

  14. Vote for BalenaScape: the Herald, the Vote shop and the Hollow Herald

    Vote and earn tickets. Type ::vote in the game and vote on RSPS-List, Scapelikes and RuLocus. Each confirmed site awards 1 vote ticket, for 3 across all three, with 5 bonus tickets on every 7th consecutive day of full voting rounds. Vote tickets can be traded with other players and on the Exchange.

    Meet the Herald. The Herald of BalenaScape stands on his podium against Merel's Magic Emporium, just east of the plaza. His Vote shop sells the Scroll of insight, Herald's coffers and lamps, bounty contracts, pet gilding, the new Herald's cape and the Herald's blessing (+10% experience, for good).

    Face the Hollow Herald. A vote-only boss for Combat 90 and up: switch prayers when he proclaims a style, step off the glowing tiles when he raises his horn and cut down his phantom banners. He drops a five-piece armour set, the Hollow war-horn, the Echoing amulet, the Hollow banner-halberd and his pet, Echo.

    Make a wish. Throw vote tickets into the Wishing Fountain on the plaza. Every Sunday at 20:00 one player wins 80% of the pot and the Crown of the Wishing Fountain. Read the vote guide.

  15. Ultimate pets: a lucky find for hunters and skillers

    Ten new companions. Find an Ultimate Pet Box and open it for one of ten distinctive pets, each with an equal 10% chance. Each pet has one modest effect while following you, with bonuses below the corresponding fused Twinsoul effects. Meet Cinderkit, Duskfeather, Riftflutter, Stormfin, Mossback, Bellhart, Giltwing, Rimehare, Briarhog and Rubyscale in the full pet guide.

    Hunt in the Wilderness. Eligible natural Wilderness bosses have a 1 in 500 chance to drop a box; other eligible Wilderness monsters have a 1 in 2,500 chance. The Wilderness Depths count too. Safe areas, summoned creatures and staff-spawned encounters do not qualify, and luck bonuses do not increase these fixed chances.

    Skillers can find one too. Successful non-combat skilling anywhere can drop a box at 1 in 2,500, with at most one roll every six seconds shared across all skills. Combat skills, Prayer, Slayer and XP-only rewards do not give box rolls. Pick your box up from the ground, then leave the Wilderness and combat before opening it.

    Keep it or trade it. Both the box and its pets can be traded with players or through the Exchange; NPC merchants do not buy them. A duplicate gives another physical pet copy. Only your active following pet applies its effect.

    See the chances before you open. Right-click the box in your inventory and choose Check to see all ten pets, their effects and opening chances without consuming it. Examine an eligible monster or boss to see the box in its drop table, including its Wilderness conditions. The box is an optional discovery, so existing page-completion requirements remain unchanged. Read the Ultimate Pet Box guide.

  16. The Bloodsworn Armoury, Blood Relics and more room to fight

    Earn Wildmarks in the Wilderness. Visit Sable, the Bloodsworn in Edgewatch's bounty office for new melee, ranged and magic equipment. Eligible player kills award 15 Wildmarks, credited Wilderness-boss kills award 5, and other Wilderness monsters have a chance to award one. Wildmarks cannot be traded and are always kept on death. A Bloodsworn weapon gives 15% extra accuracy and damage in its own style in the Wilderness, rising to 20% with the matching three-piece armour set. The equipment itself is tradeable and follows the usual death rules.

    Six weapons, six special attacks. The blade, crossbow and staff are joined by the Bloodsworn scythe, longbow and lantern, each costing 5,000 Wildmarks and requiring level 80 in its combat skill. Reap nearby monsters in multi-combat with Harvest of Oaths, fire three arrows with Widow's Volley, or cast rune-free Bloodspark and use Hearthex with the lantern. The original weapons gain Bloodletting, Crimson Anchor and Sanguine Tithe. Specials also work outside the Wilderness. Bloodsworn leg armour is slimmer, with finer crimson detailing across the sets and weapons.

    Blood Relics. Sable's new relic collection offers the Sanguine Echo, which replays your recent footsteps; the Reliquary of the Fallen, which conjures a spectral trophy of a Wilderness boss you have defeated; the Veil of the Bloodlord cape; the Throne of the Fallen; the Eclipse Sigil; and Skarvex, the Oath-Eater. These personal cosmetic rewards are untradeable and kept on death. Your cape and Skarvex grow through three forms as you defeat Wilderness bosses, with progress counting from this update even before you buy them. The relic screen shows your progress and purchase requirements.

    Make an entrance. Configure the Eclipse Sigil to choose the Eclipse Dragon teleport appearance: a dragon takes hold, carries you away and sets you down at your destination. Its boss-finisher effect has a separate switch. The Veil has flowing matte cloth and an embroidered crest; the throne displays trophies of your defeated bosses and can face eight directions. Boss apparitions keep their distinctive shapes and appear beside you where there is room.

    More room to fight. The Hollow Deeps and Duskhold's Slayer Tower have larger rooms and boss arenas, with more space to move and dodge. Ordinary smoke devils and cave wyrms no longer attack first; their superior versions and the Smog Tyrant remain dangerous. Familiar entrances and routes remain in place. The three shops in Edgewatch's bounty office now have clearer item names and prices, and Blood Relics have their own purchase cards.

    Clearer clicks and steadier music. Boss and tree click targets now follow their visible shape and size, making it easier to select them or walk past. Music starts more reliably on phones and resumes when you return to the game. If it is waiting for a tap, Settings now tells you. Refresh the game and log in to try the update.

  17. The Meridian Vault

    A new raid: The Meridian Vault. Find the star observatory on the west shore of Mirror Lake and step through its portal into The Meridian Concourse. From combat 90, alone or with up to five players, travel through the hours of one day: four guardians (Aurelion the Dawnwarden, the Tidewright, Solgrim the Zenith Forgemaster and Vesper the Eventide Archivist), then Nyxara, the Eclipse Sovereign, in three forms on three arenas. After each fight, click the portal to go on. Deaths in the Vault are safe.

    The Vault of Hours. When the Black Sun falls, walk to the Chest of Hours and open it: your own loot appears, and you choose what goes to your pack and what goes to your bank. The Vault gives its own supplies between the rooms, and the Hour Obelisk keeps the fastest times for every party size.

    Raid weapons. The Parallax blade (Meridian Cleave), Horizon bow (Horizon Split) and Zenith orrery (Grand Alignment) are each 1 in 1,200 per eligible clear, and the Twilight talons (Dusk Rend) 1 in 800. The Vault also holds the Tidemark ring, the Eventide mantle, the Zenith pendant and rare fusion materials. Fuse the raid weapons at the Eclipse Fusion Chest, now including the Twilight talons (fused).

    The Nyxling. A tiny eclipse sovereign follows 1 in 2,500 clears. Bind it at the Twinsoul Altar to create Nyxara Eclipsed. Refresh the game and log in to try the update.

  18. The Everburn, Truebinding and The Glasswing

    A new skill: Truebinding. Make bows, crossbows, arrows and bolts. Visit Holt's Furnace in Whisperwood, north-west of Balenhaven: light your own fire in it, forge tips and prods, and bind them at the Binding bench. Season logs on your branch of the gnarled oak for extra experience, and from level 85 on the rib hooks of a dragon's skeleton for the Neverash bow. There are now nineteen skills.

    The Everburn. Sail the Emberwake from the dragon quay at Balenhaven Docks to an island of ash, dragon-glass and candle-lit woods. Burn ashmoth nests, mine dragon-glass seams, fish glassfin in the hot springs and pick the pilgrims' strongboxes. Two new quests start there: True to the Grain (Old Wendel) and The Hundredth Year (Idra in Cinderhook). Fifteen quests are now worth 33 quest points; if you already wear the Quest point cape, you keep it.

    The Glasswing. The queen of the ashmoths waits in The Chrysalis. Besides her cloak, pane and heart, she now guards a very rare ranged armour set: the Glasswing cowl, carapace and tassets (1 in 1,500 to 1 in 2,500 per kill). Her pet is the Glassling, which you can turn into the Kindled Glassling.

    Slayer on the island. Five new monsters hunt The Everburn: Keeper hounds, Wickwraiths, Ashen deckhands, Glasshide golems and Kiln drakes, and the Ash salamanders are a task of their own. Brynn, Morwen, Thrain, Sahira and Kaelen give island tasks. Each monster has its own rare unique, and on a task they can drop the Heart of the Everburn. Kiln drakes can drop the Kilnling pet; bind it with the Glassling at the Twinsoul Altar to create the Emberglass Wyrm.

    And more. Big drops (worth 250,000 or more, or rarer than 1 in 500) are announced to everyone, also from a Sealed Harvest chest. Left-click on logs is now Use. Crossbows and bows have a new look, shadows are softer and the light on the island changes smoothly. The welcome tour has a new step about Truebinding. Refresh the game and log in to try the update.

  19. Veyrath the Nacrebound, smoother play and your requests

    A new Slayer master. Veyrath the Nacrebound waits in the Slayer hall of Duskhold and gives boss tasks only, from 70 Slayer and 100 combat. Spend your Slayer points on three armour sets grown from the Crown-Eater's shell (Vharos, Selyr and Oriveth) and on the Crowncleaver, Oathstring and Pearlspire. A full set gives 10% accuracy and 10% damage for its style. After 500 Veyrath tasks, Nacreon, the Crown-Eater can join you for 50,000 points: +10% damage and +5% drop rate. Veyrath's tasks can also give the rare pet Pearlhusk (1 in 2,000 per kill). Bind it with Nacreon at the Twinsoul Altar to create Nacreon, the Thousand-Crowned.

    Smoother play. We found what made the world stutter every minute and fixed it, and logging in is much faster. Busy places such as the Balenhaven plaza now draw faster, especially during the Halloween event and around dancing players. A rare freeze when lots of players chatted at once is gone.

    Kept gear in the Wilderness. Minigame rewards, Archive and Deepdiving gear, Max capes, skillcapes, Slayer helmets and Veyrath's gear now work fully in the Wilderness and against other players. You still keep them when you die, but a death in the Wilderness breaks them. Repair broken gear for coins with Death or at a bank (Repair broken items). The fused versions of minigame rewards, the fused Max cape and the fused Slayer helmet are kept and break the same way. Other fused gear can be lost: in the Wilderness it drops for your killer, and cracked items from a failed fusion are lost while your killer gets coins. Diving helmets only protect you against monsters.

    Your requests. Quick prayers: right-click the prayer orb, choose Setup and pick your prayers, then click the orb to switch them on or off. A Rune pouch in the Slayer rewards for 100 points holds three kinds of runes, up to 16,000 each; it is untradeable and always kept. Switching weapons keeps your attack style. Settings has a new Shift + left-click option: Attack, Walk here or Off. The inventory panel moves freely again. Cave krakens and umbral beasts have Extended unlocks.

    Slayer and minigames. In the Slayer Tower and the Hollow Deeps, monsters stay in their own room. You can only attack them from inside that room or its doorway. Minigames restore your Hitpoints and Prayer when they end. Collection log totals now match on both sides. Mining and harpoon fishing show the tool you are really using. The Balena Helper says "Your inventory is full" only once each time your pack fills, and its Ground items tool can hide the Highlight and Hide menu options. Refresh the game and log in to try the update.

  20. Mobile play and Balena Helper are live

    Take BalenaScape with you. Play in your phone or tablet's browser with your existing account and progress. Turn your device sideways for the new landscape layout. Tap to walk or act, press and hold for more options, drag across the world to turn the camera, and pinch to zoom. Banks, trading and game windows now fit the smaller screen.

    Meet Balena Helper, the official built-in helper panel. Choose Helpers beside the game to browse or search its tools. Track session XP and loot, follow quest guidance, check Slayer tasks and drops, set goals and waypoints, or get a warning when your diving oxygen runs low. No extension or separate download is needed.

    Adventure together, on your terms. Temporary parties require accepted invitations. Location sharing is a separate choice: a shared location is a snapshot that expires within two minutes and can be revoked. Helper tools display your progress and guidance while you play.

    We've also fixed mobile window positioning, Helper scrolling and the Exchange layout on small screens. Refresh the game and log in to try the update. On slower devices, try Low detail in Settings.

  21. The Hollow Harvest: optional Magic and Hitpoints XP

    Unlock Magic and Hitpoints XP from event monsters for a one-time payment of 100 Harvest Tokens at Morrow or the Hollow Harvest coffer. XP is off by default; once unlocked, you can switch it on or off for free. No Slayer or other skill XP is awarded.

    Read the event guide

  22. The Hollow Harvest: Halloween comes to Balenhaven

    Witchfire, wandering ghosts and a crowned dragon have arrived in Balenhaven. The Hollow Harvest runs from 17 to 31 October 2026, Amsterdam time. Visit Morrow beside the seasonal coffer to claim your free Ember reliquary. Players of every combat level can join the hunt.

    Defeat Pumpkin scuttlers, Grave stitchlings and Witchfire wisps outside town, then pick up 75 Harvest Tokens and one Weapon Ticket from each credited kill. Carry tokens to buy sealed reward chests and tickets to unlock stronger event weapons. Event XP is off by default; the optional XP unlock grants Magic and Hitpoints XP only, never Slayer XP.

    Six stages, one devil mask: a full route costs 200,000 tokens and ends with a cosmetic mask. There are two complete routes per IP address, shared across accounts; the second final mask differs from the first. Each purchased chest goes into your inventory to open when you choose.

    Plan before the deadline: the event weapons disappear when the event ends. Masks, revealed rewards and already purchased sealed chests remain; sealed chests can still be opened afterwards. Spend unused currency before the services close.

    Read the Halloween event guide

  23. Clan homes, new bags and combat balance

    Clans: clan leaders now approve requests to join. Completing a monster or boss page in the Collection log sends a notice to your clan, so you can celebrate the finished collection together.

    Clan homes: houses opened to your clan remain available to clanmates while you are offline. Furniture is visually larger, and destination labels make house travel easier to read.

    Two useful bags: at level 50 Leyweaving, collect a free Leyweaving bag from the Leykeeper to carry up to 28 Blankstones. A looting bag costs 100 Slayer points and has 28 slots: open it to inspect its contents and choose which items to withdraw while banking. The Slayer helmet still costs 600 Slayer points.

    Training and supplies: three extra Ember bats have been added at Ember Bat Hollow, in single-combat space at Wilderness level 8. NPC shops no longer stock raw or cooked fish above Trout, or the 19 rune weapons and armour pieces covered by this update. Rune axes, pickaxes, other tools and ammunition remain, as do dragon equipment and special rewards. Smelting steel, mithril, adamantite and runite now uses 1, 2, 3 and 4 coal per bar respectively.

    Wilderness entry: a warning popup offers Enter and Cancel before you cross, with an option to remember your choice.

    Clearer chat: Settings → UI lets you keep chat visible, use an opaque background and scale it from 100% to 150%, with sharp text at every size.

    Combat and boss waits: NPCs' positive equipment defence bonuses are 10% lower; their Defence levels and Hitpoints are unchanged. Automatically respawning bosses return within 30 seconds of death, including the death animation, and shorter waits stay shorter. Event bosses still need their event to start.

    Tidewarden equipment: the helm now gives +20 melee accuracy and +8 melee strength; the coif gives +60 ranged accuracy and +6 ranged strength; the hood gives +60 magic accuracy and +6% magic damage. The gloves give +12 accuracy in every combat style, with no damage bonus. The top and bottom keep their stats, and fused versions inherit the updated base stats.

    Eclipse Fusion: all 132 current recipes have obtainable ingredients.

    Refresh the game (Ctrl + F5) to load the new client.

  24. Twinsoul, clans and everyday improvements

    Twinsoul pet fusion: visit the new altar beside the Eclipse Fusion Chest in Balenhaven for 15 pet-fusion recipes. Each attempt needs two different pets, a Twinsoul Heart, ten Blackmarket Sigils, materials and coins. A failed attempt returns both pets but consumes the other ingredients. Fused followers have their own appearance, combat form and effects; only your active follower grants bonuses, and combat bonuses work against monsters. Check the altar for each recipe's chance, cost and requirements.

    Pets: normal and fused pets can now be traded, exchanged and staked. Duplicate drops give another copy, and pets are always kept on death; NPC shops still refuse them. Ashling, Everspark, Lil' Oerbalena, Little Warmaster, Aspectling and Moonling now drop at 1 in 3,000. Eligible pet bosses can also drop a Twinsoul Heart.

    Stamina potions: each dose restores 20 run energy and reduces running drain by 70% for two minutes. Drink again to renew the timer. Find them at the potion shops and watch the effect in your timer panel.

    A tidier bank: enable Keep slots to leave a placeholder when you withdraw the last item. Reserved slots retain their tab, and you can move tabs left or right or remove unwanted placeholders. Blankstones can now be withdrawn as one stack of notes and deposited back into real stones; Leyweaving still needs real stones.

    Clans: open Friends → Clan to create or join a clan, manage members and chat together. Use the Clan filter or start your message with a slash. Overhead messages from players standing on the same tile now appear on separate lines.

    Find drops and compare collections: Examine a monster to open its Collection log page. The website's Hiscores now includes Collection log rankings and collection totals on player profiles. Only earned source/item slots count; buying an item does not raise your score.

    Magic prayers: Mystic Will, Mystic Lore, Mystic Might and Augury now add 5%, 10%, 15% and 20% magic damage respectively. Equipment Stats shows the result, with the existing PvP limits still in place.

    Quest and altar polish: the quest journal previews rewards before you complete a quest. Chaos Altar offerings use the original bury animation, with corrected height so ordinary player characters stay above the floor while kneeling.

    Refresh the game (Ctrl + F5) to load the new client.

  25. The loot update: fairer loot, the Atlas Archive and Eclipse Ascensions

    This update changes how loot is shared and how chests and Eclipse Fusion work, and it turns your Collection log into real rewards. Some item values and shop prices change too: please read the last two parts before you trade.

    Fairer loot in groups: everyone nearby who does a fair share of the damage (at least a tenth of all the damage the monster took and at least a tenth of its Hitpoints, so a pair doing 80 and 20 per cent both count) gets the kill count, the Slayer task kill and its XP, and the quest step. Each kill still has exactly one loot roll, and who receives it is drawn by the damage each player dealt. A very rare drop, 1 in 500 or rarer or worth a million coins or more, stays visible only to its owner for 30 minutes. A Slayer superior belongs to the player whose task kill raised it: nobody else can attack it.

    Rarer, fairer chests: ordinary and Slayer monsters need combat level 20 and at least 10 Hitpoints to give a chest, and tougher monsters give them more often. The Wilderness bosses have their own chances per kill: the Bandit King 1 in 300, the Broodmother 1 in 400, the Ember drake 1 in 650, the Bone Regent 1 in 125, the Crimson Warlord 1 in 90, Riftmaw 1 in 70 and the Chaos Tyrant 1 in 35. Ordinary chests no longer hold anything worth 250,000 coins or more, or anything whose best drop chance is rarer than 1 in 100; Royal and Sovereign chests nothing worth a million coins or more, nothing rarer than 1 in 500 and no boss uniques or boss rares. A Royal chest holds 1 to 3 million coins plus dragon equipment, a regional treasure or more coins; a Sovereign chest holds 5 to 15 million coins plus a regional treasure, one of eight cosmetic Fusion bases or more coins. Only a chest you earned yourself fills your Collection log when you open it. Chests you got before this update still open as normal, but they don't fill your Collection log. Vorgath's Dread chest is now bound to the winner and no longer holds the Dragon platebody, the Ancient emblem from the Stone coffin and the Loot chest can't be traded (Kael still pays 500 blood money for it), and a sealed Long Night crate opens at the lower of your own levels and those of the player who earned it.

    The Blood Market: the eight Chaos Tyrant weapons, the four godswords and the Trident of the tides are no longer sold; the copies you own stay yours. The Valkyr, Zephyr and Phantom armour costs 110,000 blood money a piece; everything else keeps its price. The Chaos Tyrant drops 300 to 900 blood money a kill and has a list of his own: the Valkyr longsword, Titan warhammer, Zephyr staff, Shadow bow, Venom blowpipe, Voidwaker, Heavy ballista and Ancient mace, each 1 in 512. Kael pays 2,500 blood money for an Ancient relic.

    Eclipse Fusion: new chances, and you never lose your base: the six original weapons succeed 10% of the time, the Abyssal lash, Heavy ballista, Trident of the tides and the six fused armour pieces 15%, the Dragon scimitar, Dragon crossbow and Pharaoh's sceptre 25%, the Nightstalker, Smokeveil and Smouldering capes, the Rift, Drowned, Heartstone and Pyrohydra rings, the three boots and the Gloomweaver shroud 35%, the Slayer helmet 50%, and the Max cape, masterworks, PvP pieces, specialists and the former 50% minigame upgrades 75%. A failed attempt still uses the materials, sigils and coins, but your base item comes back, or comes back cracked: repair it at the chest for one Blackmarket Sigil and a tenth of the recipe's coins, and the repair always works. The fused Slayer helmet and fused Max cape can no longer be traded (yours stay yours), and against players the fused Max cape has the stats of the ordinary Max cape.

    Eclipse Ascensions: fourteen new recipes at the Eclipse Fusion Chest. Eight Boss trophy signets each weaken one mechanic of their boss, and you can fuse one only once that boss's Collection log page is complete. The Oathbound signet makes the rarest Fusion materials roll twice for a skulled hunter in the Wilderness. Three covenants give the fused melee, ranged and magic armour sets prayer, healing or slower prayer drain against monsters, Twin Shadows adds a third arrow to the fused Shadow bow, and Soulfire Mend lets the fused Staff of the Five Flames heal you. They have their own tab and their own Collection log page.

    The Atlas Archive: your own earned Collection log progress now mints Atlas marks, once for every new slot, completed page and rank, and what you collected before counts the first time you log in. Spend them with Archivist Ysolde in the Balenhaven bank hall, or with the Archive shop button in the Atlas: up to 200 more bank slots, two more Slayer block slots, lair teleports, a bank courier, private drops, cheaper Death's storage, a multitool, lamps and more. From Master archivist up, six combat items for every style await: the Archivist's sigil, Wayfinder's boots, Chronicler's pendant, Curator's codex, Mantle of the Living Atlas and Mantle of the Legend. They only work against monsters, can't be traded and are always kept. Twenty-two bosses now each have a Lair relic to find and attune for 3% more accuracy and damage against that boss, and the Slayer's folio and Field discoveries add new log slots. Your Archive rank now counts the pages you earned yourself and never goes down, and nobody's title drops.

    Collection log weapons and eight milestone staffs: the new Milestones tab hands out three weapons for free: the Meridian mace, the Surveyor's longsight and the Chronicler's quill. They grow through six tiers at 500, 1,000, 1,500 and 2,000 earned slots, Master archivist and Living atlas, and you Ascend them for free. Tier VI equals the Ossuary bludgeon and the Venom blowpipe, and the quill adds 10% damage and 5% accuracy against monsters. They work against monsters everywhere, the Wilderness too, never against players, and are always kept. Eight cosmetic staffs, each more unique than the last, come at 250, 750, 1,250, 1,750, 2,250, 2,400 and 2,500 earned slots and at Legend: the Wayfarer's signstaff, Cartographer's scrollstaff, Curio-cage staff, Orrery staff, Chronicle wheelstaff, Mirror of Echoes, Staff of the Seven Seals and the Atlas Eternal. The last two have emotes of their own, and the whole server hears when someone claims staff 5 to 8 or a tier VI weapon.

    Bosses and minigames: the Pharaoh's Guardian rests a minute between fights, the Ember drake has 400 Hitpoints and returns after three minutes, Stormhide armour is twice as rare and the Slayer bosses return after 45 seconds. The Bone Regent, the Crimson Warlord and Riftmaw each have a pet (1 in 2,500) and a unique of their own (1 in 1,000): the Crown of the Buried Court, the Crimson warbanner and the Eye of Riftmaw. The Golden Lion oathguard drops 1 in 50 and is guaranteed by the 120th kill without it. The Barrows chest gives a unique 1 in 10, guaranteed after 12 chests without one, with 6 Crypt seals and 9,000 to 15,000 coins. The minigame pets are untradeable once more, and the Moonling and Little Warmaster (1 in 500), the Aspectling (1 in 900 from the Archmage, 1 in 300 from an avatar) and Khepri (four times rarer) are rarer. Lost property now only replaces an item you really lost, through a death, a drop that vanished or Eclipse Fusion, not one you sold or traded.

    Item values change: the value of many uniques now follows how strong they are and how long they take to farm. It sets what Exchange merchants pay and which items you keep when you die (Items Kept on Death shows the new order). Up: the Tome of Chaos from 18M to 75M, the Leviathan helm, platebody and platelegs to 6.6M each, Voidfang and the Leviathan gauntlets to 5.4M, the Gravewarden buckler to 3.3M and the Rift talisman to 1.9M. Down: the Collar of the Hellmaw from 40M to 7.7M, the Amulet of the Eclipse from 40M to 8.7M, the Crown of the Deep from 25M to 3M, the Ankh of Khet-Amun from 8M to 2.8M, the Duskfall maul from 14M to 1.7M, the Cinderhaze bow from 11M to 2.5M, the Pyrohydra claws from 6.6M to 1.5M, the Abyssal lash from 3M to 1M, and the Valkyr, Zephyr and Phantom armour to 650,000 a piece.

    Buying bars, ore and raw fish costs more: shops and Exchange merchants no longer sell them for less than the best thing you can make from them is worth, so buying materials to train Smithing or Cooking at a profit is over. What you get for selling them is unchanged. For example: a runite bar costs 8,704 coins instead of 5,000, runite ore 8,344 instead of 3,200, an adamantite bar 2,176 instead of 640, a steel bar 327 instead of 100, iron ore 237 instead of 17, and a raw shark 680 instead of 480.

    Pyrefiend staff: it now supplies unlimited fire runes, like other fire staves; spells need and use all their other runes again.

    Refresh the game (Ctrl + F5) to load the new client. Share your questions and reports in our Discord.

  26. Eclipse Fusion, a new Wilderness frontier & collection gifts

    Three new Wilderness hunting grounds and their connected caves bring nine enemy types, including The Bone Regent, The Crimson Warlord and Riftmaw. Gather activity chests as you play, look out for rare Royal and Sovereign bonus chests, and explore 132 recipes at the Eclipse Fusion Chest in Balenhaven.

    Your Collection log now includes chest discoveries, chest contents and Fusion results. Complete pages for one-time gifts, reach milestones every 50 earned entries, and choose Hunter, Artisan or Treasure rewards in the Curator's Atlas. Completed pages have a separate milestone track.

    Read the full update and player guide: routes and monsters, chests, Fusion costs and chances, and collection rewards.

  27. Leyweaving caverns and the Aegis Vault

    Leyweaving is the eighteenth skill. Mine blankstones with level 20 Mining and a pickaxe, then carry them into one of three underground caverns. Each stone takes one inventory slot. Align three channels at a loom console to turn your carried stones into runes in one short ritual. Click the same console when its threads brighten for an optional extra rune per stone. Weave remembers your last pattern for that cavern during the same login; right-click Configure to change it.

    Three caves, eleven rune patterns: find Windglass Hollow just northeast of Goblin Camp for air, water, mind and astral runes; enter Embervault at Ironhold for earth, fire, chaos and law. Beyond the eastern Wilderness cliff, the Fractured Loom holds death, blood and soul patterns at Leyweaving 70, 80 and 90. Its entire cavern is multi-combat Wilderness level 28, with normal PvP and item loss. The other two caves are safe from PvP.

    Explore deeper: farther engines give up to 5% extra base rune output in Windglass and Embervault, and up to 15% in the Fractured Loom. Stabilise the central Rift for two minutes of attunement, which opens the optional pulse earlier at its deeper engines. Tide lurkers, Ember scarabs and Rift wraiths drop new tradeable equipment; the Rift also has runite, blankstones and black eels requiring level 70 Fishing. Weaving stations protect you from monsters, but Rift players can still attack you there. There are no banks in the caves.

    Aegis Vault: a new bank sanctuary in the Wilderness has four wardens, a blue barrier and horned monster heads with glowing red eyes above its corners. Strike one barrier panel twice from outside or once from inside to open that panel for five seconds. Bright cracks, flying shards and an upward shimmer mark the break and repair. The other panels stay closed, and the square stays safe from player and monster combat while a gap is open. Banking requires about ten seconds without attacking or taking a direct hit.

    A route back to the vault: choose Aegis Vault after using Break on a City teleport tablet or Rub on a Slayer ring, including a worn ring. You arrive beside the bank. The tablet remains reusable; the ring spends one charge. Teleblock, the level-20 Wilderness teleport limit and other area restrictions still apply. Find Aegis Vault by name on the world map.

  28. Combat, rewards and quality-of-life fixes

    Thank you for all your reports. This update fixes problems with combat, quest rewards, diving, skilling and the interface, and gives the team more tools to deal with disruptive players.

    Normal hits: your chance to land an attack stays the same. Following the old-school minimum-hit rule, a successful normal melee, ranged or magic attack that rolls 0 damage now rolls 1 instead, before damage reduction. Misses and fully blocked damage can still show 0. Special attacks keep their own damage rules.

    Enemy attacks and claws: enemies now respect walls and blocked corners when choosing a target and starting an attack. Single-combat restrictions are checked throughout the fight, including when a hit lands. Boss melee attacks check their reach again when they land, so moving out of reach prevents a distant melee hit. Claw specials now show four hits clearly, without damage numbers shifting and appearing to add extra hits.

    Magic and diving: with the Pyrefiend staff equipped, spells work without any runes and consume none, even when you have runes with you. Spell levels and spellbook requirements still apply. Monster Examine now works while swimming during Deepdiving, and the Lunar skill guide refreshes after switching spellbooks at the altar instead of showing the incorrect locked 0/19 display.

    Quest rewards: a full inventory now sends reward items to your bank. If the bank is full too, the items are kept for you: open your bank and make space to receive them. Unclaimed quest chests remain available through the quest journal. This includes the rewards from Tides of Saltmere.

    Fish and boss drops: GE merchants now buy both raw and cooked Leviathan rays, including noted rays; they do not sell them. The chance of a drop from the unique table has been halved for four bosses: Leviathan is now 1 in 60, Chaos Tyrant and Frost Wyrm 1 in 48, and Pharaoh's Guardian 1 in 32. These are chances to roll the table, not the chance of each individual item. Ordinary loot still drops just as often, while separate rare drops, pets and Slayer boss rates are unchanged. The Collection log shows the updated item chances; remember that it also records coins, runes and other ordinary supplies.

    Bones at the Chaos altar: use one bone on the altar, choose All, then click the bones in the offering menu. Your character keeps offering that kind of bone automatically, including bones the altar saves. Moving or starting another action stops the offering. XP and the chance to save a bone are unchanged; house altars already offer bones automatically.

    Geodes and woodcutting: use Crack on a geode with a chisel or hammer in your inventory, or use the tool on the geode. This stops your previous mining action, and the geode is consumed only when you receive a gem. Woodcutting now shows the best axe you carry that your Woodcutting level allows, even if your Attack level is too low to wield it. Other players see the same axe.

    Bank, arrows and movable panels: large item icons stay inside their bank slots. Unequipped or swapped arrows merge with matching arrows already in your inventory. Move UI panels now also covers the diving and minigame panels, plus results, rewards and score windows; their positions are saved and kept on screen. Right-clicking empty space while diving no longer shows a player who is elsewhere.

    Valor Proving Grounds: before a drill, Femke explains the required attack styles and warns you when your weapon is missing one. Bring a spear or a selection of weapons. The elite room still deliberately uses multi-combat and pairs of enemies.

    Moderation: Disruptive players can now be banned for good and sent to a secure jail. Logging out or trying to teleport does not end a jail sentence.

    Checked and clarified: Squall bulk redemption already gives each permit its own reward rolls, including the outfit chance. Redeeming one at a time or visiting the bank between permits does not improve the odds; rewards that do not fit can go to your bank. Leviathan loot and kill credit go to the player who deals the most total damage, not the first or last attacker. These reward rules have been tested and remain unchanged.

    Refresh the game to load the latest client. Keep sharing bugs and suggestions in our Discord.

  29. Potion timers, Items Kept on Death and the Leviathan ray

    Potions now have timers as in old-school: a small box above the chatbox for every running antifire, antipoison, antivenom and stat boost shows the time left and blinks in its last 30 seconds, and the chat warns you before an antifire, antipoison or antivenom runs out. Use a potion on another of the same kind to combine their doses. The Equipment tab has two new screens: Items Kept on Death shows exactly what you would keep and lose, also while skulled, and the value at risk (Protect Item counts automatically when it is on), and Guide Prices shows what the items you add from your inventory are worth, with prices that follow the Exchange. Your bank opens bigger and sharper, shows its total value and an item's price when you hover over it, and you can hold Shift and click an item to drop it at once (turn this off in Settings). A new fish: the Leviathan ray, caught with a harpoon from Fishing level 90 for 150 xp at two spots on the west shore of Leviathan's Isle. Cooked (Cooking 90) it heals 25, more than any other food, and no shop sells it. GE merchants now buy raw and cooked rays (updated in the fixes above). The Dragon pickaxe now drops from the Abyssal Matron and the Smog Tyrant, the Dragon axe from the Gloomweaver and Krakhul, the Drowned Terror (1 in 400 each). Slayer helmets have lost their minus magic and ranged bonuses, and you can now wear the Slayer ring and still rub or check it. Deepdiving's third and fourth floors give more xp and more pearls, their spots last twice as long, new ones sit a short swim from the rope, and an air bladder now costs 3 pearls. Every claw now has the Dragon claws' shape and covers your whole hand; the Dragon claws and the horned Pyrohydra claws drip blood. The Pyrohydra gloves have a colour of their own, and the Max cape's wings now sit on the cape, which hangs still when you stand still. Also fixed: bankers can no longer be reached through a wall, and the Squall tells you when a reward that did not fit went to your bank or the ground.

  30. A new look: faces, armour, weapons and fishing

    Every character has a new face and build: smooth shading, a real jaw and cheekbones, new eyes, nose and lips, and rounder shoulders, while walking and standing stay exactly as they were. Melee, ranged and magic armour now look different at a glance: melee wears closed plate pauldrons, a gorget and tassets; ranged wears leather with two shoulder pieces and a quiver on the back; mages wear a long coat over trousers with wide sleeves and a tall hat. Each metal, from bronze to dragon, has its own style, the named sets such as Leviathan, Valkyr and Valor each have their own theme, shoulder pieces stay whole in every pose (the Barrows sets too), and every piece has its own inventory icon. The high-tier melee weapons each have their own model, from the Titan warhammer and the stone fist of the Duskfall maul to the Voidwaker and the Dragon claws. Godswords and two-handed swords now rest flat on your shoulder, warhammers and axes on their haft. The crossbows have a real stock and curved limbs, the Heavy ballista is a torsion ballista you carry on your shoulder, the Venom blowpipe is a fanged serpent, and your drawing arm no longer disappears when you shoot a bow. Fishing: every method has its own tool and motion (small net, rod, fly rod, harpoon, lobster pot and karambwan vessel), your float lands on the water, and now and then a fishing spot runs dry for about five seconds before the fish come back to the same place, so keep an eye on it.

  31. Faster game loading

    The game starts faster, so you can get back to your adventure sooner. Refresh the game to load the update.

  32. The Collection log, Hiscores and rarer boss drops

    The Boss log has grown into the Collection log: open it with the button in the Slayer tab, or type ::collection. Every monster and boss has its own page with its whole drop table and the chance of every drop, your kill count and everything you have collected from it, and you can search for an item to see who drops it. Your boss kill counts, uniques and pets carried over. On this website, the new Hiscores list the top 100 in every skill, every boss and PvP kills, and you can look up any player. The bosses now drop their best loot about as rarely as in old-school: most boss pets are 1 in 3,000 (the Broodmother and the Chaos Tyrant 1 in 2,500, the Leviathan 1 in 5,000), and the most valuable boss drops are two to six times rarer than before. Also new: bosses no longer scatter dozens of loose logs, ore and coal (at most 15 of a kind, the rest in coins), the Ember drake and the Bandit King have their own pages among the bosses, the Scarab swarm drops coins, and the stronger creatures of the Hollow Deeps drop more coins than their weaker kin.

  33. Deepdiving: the seventeenth skill

    Step into the diving bell at the Balenhaven Docks and dive into the sea below. Keep an eye on your oxygen meter as you search the reef and the kelp forest, the shipwrecks, the Dark Trench and the Whale Grave for pearls, coral and whalebone. Face the Krakenhorn in the trench and the Oerbalena, an ancient whale boss with its own pet, spend your pearls at Marlo's Pearl shop, and craft coral weapons, the Krakenhorn shield, the abyssal diving helmet, the whalebone staff and the Tidecaller ring at the Diving bench. The bravest descend the Abyssal shaft: the deeper you go, the stronger the lurkers, and the ten deepest dives are now listed on this website under Deepest dives. Deepdiving has its own skillcape at 99; the Max cape stays with the first sixteen skills.

  34. Faster switching, a movable interface and the City teleport tablet

    Gear switches now show the moment you click: your inventory and worn equipment change at once. You can make the chat, the side panel and the minimap bigger or smaller (UI size, 70 to 150 percent) and drag them anywhere with Move UI panels in the Settings tab, and WASD camera turns the camera with W A S D (press Enter to chat). Prayer and Magic moved to the top row of tabs, the Quest and Friends lists to the bottom row, and Follow sits lower in a player's menu. Every Slayer master now sells the City teleport tablet for 100 Slayer points: break it as often as you like for a teleport to any of nine great cities, and it is untradeable and kept on death. Shops sell potions and food as notes and keep far more of them in stock. Also new: bigger overhead prayer icons that match the prayer tab, an antivenom potion you can tell apart from a prayer potion, a clickable area under the XP bar, a camel that keeps its head to itself, and a tidier Balenhaven plaza.

  35. Barrows: the Sixfold Crypt

    Among the graves of the old Hollowmere graveyard, the Forgotten grave gate leads down to the six Barrows brothers: Ahrim, Dharok, Guthan, Karil, Torag and Verac. Search their sarcophagi in any order, defeat every brother and open the Sixfold Reliquary for coins, runes and a chance at their armour and weapons, or trade your Crypt seals with the Grave Warden for the exact piece you want. Each brother's four pieces give a set effect when you wear them together, every set looks like its old-school original, and the whole server sees it in the chat when someone pulls a Barrows piece from the chest. Dying in the crypts is safe.

  36. Join the BalenaScape Discord

    BalenaScape now has a Discord server, where players meet and chat. Join it at discord.gg/E9QCtTY3q2, or use the Discord button in the game's Settings tab.

  37. v10: Chests, flower poker and a world boss

    Every monster on the mainland now has a small chance to drop a chest, and you can see everything a chest can hold before you open it. Quests pay a Quester's chest for every quest point. When the owner calls it, Vorgath, the Hollow Maw, rises as a world boss that everyone can fight at once. In the Gilded Garden, east of the Exchange, two players stake items on a game of flower poker. You can play a female character, with four new hairstyles. The bank gained tabs, bank notes and ten loadouts, and every player has a few commands again: ::help, ::players, ::home, ::bosslog, ::yell and ::gamble. Also new: the Warden's Spring and the Altar of the Three Books in Edgewatch, a way across the Wilderness ditch along its whole length, claws that take both hands, friends as green dots on the map, settings for camera and zoom speed, game tips and big drops in the chat, and cosmetics that only the owner hands out.

  38. Online

    BalenaScape opens its gates to everyone at play.balenascape.com.

  39. v8: Friends, keys and Death

    to

    A Friends List with private messages and a way to appear offline, and F1 to F9 for the side tabs. Death keeps what you lose outside the Wilderness, free to collect for an hour. Every skill has a skillcape with its own emote. Also new: a bigger trade window with a confirmation screen, clearer map icons, a minimap that zooms, lighter dark areas, bigger drops, a short tour for new players and a coin purse from every small Slayer monster. The minigames' combat gear now drops from bosses.

  40. v7: Arms and provisions

    Every bow, crossbow and godsword now has its own look, and you hold your bow at an angle in combat. Every kind of food has its own icon. The karambwan brings triple eating.

  41. v6: Hearth and Moon

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    Crafting became the 16th skill, with houses on the Hearth Isles. The Lunar spellbook arrived, guarded by the Moon Guardian. Also new: the Equipment Stats window, max-hit and accuracy dummies in Edgewatch, a guide for every skill and a unique look for every staff.

  42. v5: New faces

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    Every player and every human character was rebuilt, with a real face and a new body. Characters now walk with planted feet and take a combat stance that fits their weapon.

  43. v4: The Veiled Sea

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    Eight minigames, each in its own arena in a hidden realm. A new Minigames tab shows your points, records, the server's top 5 and your reward collection.

  44. v3: Slayer and the Exchange

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    The Exchange opened for trading with every player at once. Slayer became the 15th skill, with Slayer masters, Slayer bosses, pets and the Boss log. Across the sea, the Duskreach appeared.

  45. v2: A bigger world

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    The world grew into regions with a purpose: Fort Valor, Frostheim, Blackmire, the Sunscar Desert, Ironhold, Hollowmere and more. Twelve quests and the Quest point cape arrived, along with claws, halberds, crossbows, darts and javelins, a real Wilderness with blood money, and the Ancient spellbook.

  46. v1: The beginning

    Classic tick-based combat, 14 skills, prayers and magic. A Wilderness with PvP and skulls, and three bosses: the Goblin Warlord, the Ember drake and the Leviathan. Custom weapons, each with its own special attack.

Frequently asked questions

Something else on your mind? Write to balenascape@outlook.com.

Is BalenaScape free?

Yes. There is no subscription, no membership and nothing to buy.

How do I create an account?

On this website: go to Create an account, pick a username and a password, and accept the rules and the privacy notice. Then log in with them at play.balenascape.com. You don't need an email address. The same account works on your computer, phone or tablet.

Do I need to download anything?

No. BalenaScape runs in your browser. You can also install it on your phone's Home Screen or give it its own window on a computer. Follow the iPhone or Android steps above to install the mobile version through your browser.

Is BalenaScape affiliated with Jagex or RuneScape?

No. BalenaScape is an independent game, a scapelike: a game of its own in the classic style. Its world, quests, graphics and code were all made from scratch, and it contains no material from Jagex's games. It is not affiliated with or endorsed by Jagex.

Can I play on a phone or tablet?

Yes. Open play.balenascape.com in an up-to-date browser and turn your device sideways to play in landscape. Follow the iPhone or Android installation guide to launch it from your Home Screen. Tap for the default action, press and hold for more options, drag across the world to turn the camera, and pinch to zoom. Use your existing account. Performance depends on your device. Try Low detail in Settings if needed.

What kind of device do I need?

A computer, phone or tablet with an up-to-date browser that supports WebGL2. On a slower device, switch on Low detail in the Settings tab. If you see “WebGL2 is not available”, check your browser's graphics support and, on desktop, turn on hardware acceleration. Until then, the game shows a simple 2D map view.

Is my account safe?

We do our part, and you can do yours:

  • Use a password of at least 10 characters that you use nowhere else.
  • Passwords are stored only as salted scrypt hashes. Nobody can read your password, not even staff.
  • Staff will never ask for your password. Anyone who does is not staff.
  • Repeated wrong passwords are slowed down and blocked for a while.
  • You can change your password in the game at any time: open the Settings tab and click Change password, and a window asks for your current and your new password.
I forgot my password. What now?

There is no reset by email, because we never ask for your email address. Write to balenascape@outlook.com from the address you want us to answer, and be ready to tell us about your character so we can check that it is yours.

What happens when I die?

You keep your 3 most valuable items, or 4 with Protect Item. While skulled, you keep none of those items, or 1 with Protect Item. Untradeable items stay with you, with one exception: blood money. A stack of bank notes is never one of the items you keep. In the Wilderness, what you drop stays where you died: the player who killed you (or you, if a monster did) gets the first minute, then anyone can take it, and after four minutes it is gone. Anywhere else, Death keeps the rest for you in the chapel of Balena, in the north-east of Balenhaven: for the first hour he hands it back for free, after that it costs 20,000 coins. Dying in a minigame or in a player house is safe. Blood money is the one untradeable item you can lose: if another player, on another connection than yours, kills you in the Wilderness, all of your blood money lies where you died for that player alone, for four minutes. If a monster kills you, if the killer is on your own connection, or if you die anywhere else, you keep it.

Will updates wipe my progress?

Updates so far have kept everyone's items, bank and levels. Experience comes at five times the pace of Old School RuneScape (5x); when the rate changes, the levels and experience you already have stay. After a big update you may wake up on the plaza of Balenhaven.

Is there a community?

Yes: the BalenaScape Discord at discord.gg/E9QCtTY3q2, where players meet and chat. The Discord button in the game's Settings tab opens the same link. Discord is a separate service with its own rules and privacy policy.